The Weekly
HOLD IT
Every week: Saturdays at 8:00 pm Eastern (your time). Up to 100 players. One button. Last person holding wins.
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DUMB is in early testing and isn’t in the app stores yet, so registering needs a tester build for now. Champions get a badge and the winner card. Some events may also offer a prize; when one does, it’s shown on the event and the Official Rules apply.
How an evening works
- Register in the app any time during the week, once you’ve won 5 games that week against 5 different players, or with a DUMB Pass. The first 100 players are entrants; anyone after that is a reserve, in order.
- Check in between 7:30 and 7:55 pm ET. Open the app, tap “I’m here”, and a quick connection test runs. From 7:50, places not claimed by entrants go to checked-in reserves.
- Rooms are drawn at 7:55. Everyone is dealt into rooms of up to 10, as evenly as possible.
- Round 1 starts at 8:00. Press and hold as the countdown starts (or at GO). Let go, and you’re out. The last person holding in each room goes through.
- Review. Three minutes after the last room finishes, results are checked and certified. Next, the players who went through get a two-minute call to their next room.
- The final. When 10 or fewer players are left, they play one final room. The last one holding is the champion.
Rules
Rules version hold-it-tournament/0.2.0. Once an event is published, its rules and prize terms don’t change; any change is announced in the app.
Entering
DUMB tournaments are run by DUMB. Apple and Google are not sponsors and are not involved in any way. Prize events follow the Official Rules.
- You must be 18 or older. You confirm this when you register.
- To register, win 5 games that week (from Monday 12:00 am ET) against at least 5 different real players. Casual matches, quick tables and tournament rooms count; practice and house bots (🤖) don’t, and a win needs at least one real player in the game. Or get a DUMB Pass ($2.99 a month in the app), which lets you register any week and removes ads. Prize events are the exception: they’re free to enter, and only the 5 wins qualify you, Pass or not.
- Registration closes when check-in closes, or once twice the capacity has registered.
- You can unregister until check-in closes. Your place goes to the first reserve.
- If fewer than 10 players check in, the event is cancelled and nobody is penalized.
Prize events
- Some weekly events offer a prize, shown on the event in the app and on this page. No purchase is necessary, and nothing you buy in the app helps you enter or win.
- The prize is awarded only if at least 100 players are checked in when check-in closes. With fewer, the event is still played for the badge and winner card.
- Prize winners must live in the 50 US states or DC and be 18 or older (19 in Alabama and Nebraska, 21 in Mississippi). Anyone 18+ can play.
- The full terms are in the Official Rules.
Playing
- The game is the same as a casual match: a 3-second countdown, then GO. You can start holding as soon as the countdown starts; letting go before GO doesn’t count against you. Everyone’s time starts at GO. If you aren’t holding yet, you have 2 seconds after GO to press, then you must keep holding.
- Your hold ends if you let go, if the touch is interrupted, if you leave the app, or if the game loses contact with your phone for more than 5 seconds.
- Be in the app when your room opens. Anyone not connected and ready within 60 seconds is out.
- If only one player in a room is ready, they go through by walkover, marked “W/O” in the results. If nobody is ready, nobody goes through from that room.
- Ads. During matches, an ad may show in the top half of the screen (not for DUMB Pass holders). Tapping an ad opens it outside the app, and leaving the app ends your hold, so keep your fingers off it.
- Problems with your own phone or network don’t earn a replay. The 5-second grace period is there for short drops.
Time limits and ties
- Each round has a 15-minute limit and the final has 20 minutes. At the limit, everyone still holding goes through. In the final, everyone still holding is a co-champion.
- If the last releases in a room are within 50 milliseconds of each other, it’s a tie. In a round, everyone tied goes through. In the final, the tied players play a sudden-death final after a 60-second break, up to twice. If they tie a third time, they are co-champions.
Review and disputes
- Results show as provisional until certified. You can report your room from the app until its review window closes, choosing one of: cheating, connection, wrong result, or other.
- Reported rooms are decided by a person. They can certify the result, replay the room with the same players, or disqualify a player; every decision is logged with its reason.
- If a reported room is still undecided 10 minutes after review closes, it is replayed. The next round starts without it, and whoever goes through joins that round in a room of their own.
- If our servers fail, the room is replayed right away. If that fails too, the event pauses with a banner in the app. If it can’t resume within 30 minutes, it is cancelled with no champion.
Quick tables: 10 players, any time
Between weekly tournaments, there’s always a Quick 10 table open in the app. Everyone joins the same table, and the next one opens as soon as it fills. Anyone 18+ can join, with no wins or pass needed. The game starts the moment 10 players have joined: one room, and the last one holding wins a badge. There’s no check-in; everyone gets an alert and has 60 seconds to join. A table that isn’t full after an hour is cancelled. When it’s quiet, house bots (marked 🤖) fill the empty seats shortly after a real player sits down, so the game can start; some of them hold for a long time. A table is never only bots, and bots never play the weekly tournament. Quick table wins count toward your 5 wins for the weekly tournament, against real players only.
Fair draws
Rooms are drawn by a computer from a secret random seed. When check-in opens, we publish a fingerprint of the seed: its SHA-256 hash. We reveal the seed itself once round 1 has started. With the seed, anyone can recompute every room and check that no draw was hand-picked. Players are ordered by SHA-256(seed, round, player) and dealt into rooms in snake order.